Seconderth (a deep map) : Olive


On the June 19, 2003 World Map of Second Life, Olive is denoted as a sandbox region.  In fact, it was the first entire sim devoted to that purpose, as compared to Morris and Plum (and later, Natoma), which have smaller public sandbox areas within their borders.  Thus, you might not expect anything to remain from its first days on the Grid… and you’d be right.

On the other hand, the SL Wikia is more than usually detailed on the subject — no surprise, as there was controversy, what we have become habituated to call “drama”:

Olive was the original sandbox sim, released in SL 1.0. It sparked a lot of debate among residents who lived next to it because of the noise and junk from physics experiments, some of which included the creation and collapse of massive physical towers with some of the pieces landing into nearby residential sims. It was, then, by popular demand, reterraformed as a giant hole similar to the current sandbox Cordova in order to keep physical prims from leaving the simulator and spilling onto residential areas.

Hamlet Au (when he was still Hamlet Linden) recorded one such spectacular collapse for New World Notes in August 2003. By November, Sandbox Cordova was added to the grid, and

Olive was reterraformed yet again in SL 1.1 to cover the hole, marked mature, and divided up. Plots were put into a lottery which residents entered to win the chance to buy these plots. It was an early experiment in restricting primitive allocation by land size.

… which is the system we’re all used to now. The Second Life Forum Archives even preserves the announcement of the change, as well as the names drawn for the lottery, posted by the then-ubiquitous Haney Linden.

It would not be fair, however, to end with that and completely ignore Olive as it is today; plus, there is a pair of landmarks which deserve mention for their relative “antiquity”.

Not all of Luskwood, I discovered, is in Lusk, Perry, Clara and Tehama.  The group owns a good-sized piece of the mesa on Olive’s western edge, and Liam Roark built this microwave tower there in February 2004.  It’s the other end of the “Linden Bell Long Lines” project — two of the horns point toward the tower in Lusk (though I wonder if the Kissling plateau interferes with reception).

Up in the northeast corner, FlipperPA Peregrine and Jennyfur Peregrine have had a store called “Peregrine Salon” since 2008.  Its roof is adorned by an arch which clashes architecturally with the rest of the build.  Nevertheless, having been re-used from another, older site elsewhere, it stands as the oldest in Olive:



One response to “Seconderth (a deep map) : Olive

  1. Pingback: Seconderth (a deep map) : The Great Second Life Railway | Telling: Like it Is

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