Eye of the Beholder

When old age shall this generation waste,
Thou shalt remain, in midst of other woe
Than ours, a friend to man, to whom thou say’st,
‘Beauty is truth, truth beauty,—that is all
Ye know on earth, and all ye need to know.’
— John Keats, “Ode on a Grecian Urn”

Though trained in the liberal arts, my career is in engineering. Perhaps that makes me more open than some to the idea of Geometry as Art… but I see it this way: What else better combines pure mathematical Truth with subtly profound Beauty than geometric shapes as lovingly rendered and highlighted with color as these: the work of Wizard Gynoid?

Those, and others equally fascinating (and more difficult to photograph) are currently on exhibit at the University of Western Australia’s sim UWA VIRTLANTIS. You can also read what Wizzy has to say about her work in UWA’s blog.

One sim away from there, among many other creations possible only in virtuality, is Miso Susanowa’s latest: “Time as a Helix of Semiprecious Stones”:

This geometry dances in a stately manner, its motion — aided by an ambient soundtrack — bringing a calming stillness to the observer.

I must confess that my engineer side wants to know, “How is it done?” I have tried in my clumsy way to construct precise geometry with prims, and have been frustrated at nearly every attempt to extend it out of a single plane. Part of me craves the algorithms and formulae Wizzy uses to generate her constructions, as well as the script code Miso had to write to get her rectangles to cycle through shape and color while moving in three dimensions — yet the rest of me is satisfied to leave the mystery to the wizards.

Excuse me: to the Artists.



5 responses to “Eye of the Beholder

  1. i might comment that some of these objects displayed here have very high prim counts. as a result, they are static. they can't move in one piece. on the open sims, however, where they were built, they are one piece and are moving. also, i find the 10 meter prim size limitation in Second Life to be extremely limiting.

  2. Oh Lalo, these photos of Wizard's wizardry are beautiful!

    I used to play with “sacred geomotries” a lot, so I really appreciate what Wiz does conceptually; it is the mechanical/engineering that has me gaping in awe at her abilities.

    The particle effects for “Time” took 3 weeks of fiddling. Some might say that is too long, but I wanted the motion in 3 directions from 7 sources and that took minute tweaking of numbers back and forth, back and forth until the motion of the interlocking domes was satisfactory. I am glad you like it!

  3. @Miso: First of all, some credit for those photos properly goes to Torley, for his Windlight presets in Imprudence.

    There are a few more in my Picasa album online, including another of yours shot from above… wherein the dome configuration reveals itself. But, like I said – sometimes it's best to leave the mystery mysterious.

    By the way… if there's anyone I could trust to do right by Delany's title, it's you :)

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