Jungen Raus!

Someone whose blog I recently began following just royally pissed me off:

Since an under age user can wear any avatar, I would insist on there being some clear indication on the avatar that they are under age. Obviously there would need to be an indication of this on their profile, but it wouldn’t hurt to include it as a symbol or something on their name tag to broadcast to all users that the person they’re dealing with is not an adult and they can adjust their behavior and their language and interactions with that user accordingly.

[emphasis added]

As soon as I stopped seeing red long enough to type, I left this in the comments:

What do you suggest: a yellow star?

Yeah, that was harsh… it was meant to be. Think about the history of making a certain class of people wear labels, and remember how old Anne Frank was when she wrote her diary.

And then tell me it won’t matter because “Second Life isn’t real”.

Yeah, yeah, I know… The topic of “underage” people on the Grid — to say nothing of people roleplaying underage, at least in appearance — makes people say weird shit they might not otherwise think about. Some of them just plain “get the creeps” at the thought, and some of those are eager to tell anyone, whether they care to listen or not, just how creepy they think it is. Others get all worked up about protecting the children:

Access to content is nothing. That hasn’t been prevented for decades and will always have holes.

Real problem: Anonymous adults will be able to communicate via IMs to underage residents. Like a fox in a chicken coop.

[superfluous emoticons removed]

That, by the way, is from someone who has spent a large chunk of her time in SL (and the forums about it) defending herself from accusations that she is “playing” a sexually-active underage girl (cf Lolita), merely because of her avatar’s appearance.

I left an answer to that in the comments, too:

Underage residents will be able to mute IMs of anonymous adults, and to AR them. 16- and 17-year-old people are not defenseless. A good (rational, civil…) argument can even be made that they are not children.

Meanwhile, I have also seen verified adults in their 20s, 30s and 40s victimized by domination that did not stop at roleplay. It’s not a matter of chronological age, it’s a matter of maturity, self-respect, and powers of cognition.

People of any age with common sense and an awareness of the world around them will probably agree that there are more immature people over the age of 18 than there are mature people under that age. I would be hard-pressed to deny that Second Life has a reputation for attracting the immature, especially the ones who think that what they do while in SL is of no consequence because “it’s just a video game.” And no, I’m not just talking about griefers. But you will find people who will argue against the acceptance of 16- and 17-year-olds into the Main Grid (which will, by the end of the year, be the Only Grid) on the grounds of their behavior: 

They’ll act *gasp!* like children!

As if a whole lot of Residents don’t already…

To give the author of the first quote his full due, he did provide a justification in the same breath that he advocated visually stigmatizing the under-18s:

…they [adults] can adjust their behavior and their language and interactions with that user accordingly.

What’s wrong, I ask, with behaving like a mature and responsible person to begin with? Is the presence of someone younger than some arbitrary standard age necessary to curb one’s desire to act in “virtual” public the way one would not act in “real” public? If so, an examination of one’s desires is at least as relevant as proof-of-age of the nearby public. Either that, or you’ve fallen into the “it’s just pixels” trap again.

On the side of common sense — granted, I say that because its the side I’m on — is another blogger who I just began following: Suella Ember. She puts forth a SLightly Loopy facade (it’s the name of her blog), but there’s no doubt she thinks hard. In her review of Philip (Rosedale) Linden’s speech at SLCC, which is when the news about the Teen Grid was announced, Sus lists some very good points about why it’s not a bad idea. Here’s her last one:

They need to look at the content and age verification controls to make sure they fully protect 16 and 17 year olds on the main grid. However, we should all also be careful of using ‘protection’ as an argument for not having 16 and 17 year olds on the main grid when it is in danger of really being ‘over-protection, prejudice and exclusion’.

Content and verification controls — and lest we forget, it’s also going to involve another major re-write of the Terms of Service that we’ll all have to agree to before being allowed on the Grid.

Aware, active parenting (another of Sus’ points).

Mature, responsible public behavior for its own sake, not because “OMG, there might be kids around!”

And not — not ever — making some people wear a badge.



Creative Common Sense

You have, in front of your eyes right now, Intellectual Property. Some anonymous page designer put together the CSS to generate the layout of this blog. Google, doing business as Blogspot (or Blogger, take your pick) offers it and others — for free — for people like me to muck it up with words and pictures. That makes this webpage, in a way, a derivative work.

Most of the words in this blog are authored by me. They are my Intellectual Property — though, to be honest, the degree of intellect they exhibit is not mine to determine, but my readers’. The words in this blog which are not mine are quoted from others’ Intellectual Property, and attributed in what has become the default method for non-scholarly Web publication: a hyperlink to the original page published by that author (or that author’s employers). The portions of my words which are based on their words — my interpretations, comments, extrapolations, etc. — are also derivative works.

I am permitted to quote others by a basic principle of what you might call “common law”, and by a specific license granted by those other authors. The first instance is known as Fair Use; the second is the Creative Commons Attribution-Noncommercial-ShareAlike license which also governs this blog, as you can see by scrolling to the bottom. I am enabled to do this easily by a simple feature of the technology through which their words, and mine, are published: copy/paste.

In short, I am a Content Creator. I join the millions of other Content Creators alive and writing now, and the tens of millions who came before, and the uncounted numbers who will come after. Like most of them, I will never receive a penny in compensation for the hours I spend in this effort. Like most of them, I won’t care. The work is done for its own sake, for the pride of accomplishment, for the satisfaction of having said something I felt was important at the time in a manner comprehensible (if not also pleasing) to my readers — if I have any readers; yet that, too, is less important than having said what I wanted to say — and yes, partially in hope that someone will say, even if only to themselves, “Y’know, that Lalo guy is pretty good at this…”

“Like most of them…” Yes, in every age there are those who have managed to receive compensation for their creative effort, and there are those others who, seeing this, think “Hey, I can do that too!” Adam Smith’s Invisible Hand of market forces determines who succeeds and who doesn’t — which is another way of saying that talent is no guarantee either way (for contemporary example: the Left Behind series). And yes, in every age you will find a tiny but stridently vocal minority of content creators whose expectation — or delusion — of success has not been met to their satisfaction and who blame their failure on any and every thing except their own bad choices.

I am also a photographer — that is: using another simple tool of the technology which brings the content of virtual worlds to my computer screen, I capture images of the work of other Content Creators. Why? For the same collection of reasons that people have expressed about taking snapshots since Kodak invented the Brownie: because the work is aesthetically pleasing; because the work is historically significant; because I want in future times to see it again and recall that I was there… et cetera. And, in the case of virtuality (though this might also be said of the organic world), by “work” and “creative content” I also mean the effort of individuals to make their avatars unique among the tens of thousands concurrently logged in.

Note, in passing, that those avatars by and large create their unique appearance through the use of others’ creations — more “derivative works”, as it were.

I “publish” a great deal of the images I capture — that is, I post them online. A few find their way to the pages of this blog; most, by far, wind up in my collections at Picasa (another Google product, incidentally). Why? Partially, again, because I hope someone will say, even if only to themselves, “Y’know, that Lalo guy is pretty good at this…”, but mostly because I’m saying “Look! Isn’t this cool?”

Now, we come to Second Life, and their new policy on snapshots and machinima, which in retrospect I believe they should have called the Image Capture Policy. I thought I was done addressing it in my last entry… silly me. I thought that a simple common-sense reading would confirm that what has always been understood as the liberty to capture screen images in and of the world, and publish them elsewhere, had now been codified. Well, I was wrong. After writing that entry, I went out into the meta-cyberspace about Second Life to see what others were saying… and I made the mistake of attempting to talk common sense to some people who, I honestly believed, were simply misreading the new policy.

Take a couple of minutes to read this exchange of comments between Cube Inada and I in New World Notes. I hope I sound to you like the voice of Common Sense, but what concerns me is Mr. Inada sounding (to me) like the voice of Fear, and my suspicion that he may not be alone in his opinion. When I boil down his comments, what remains, once again, is “it’s all about the money.”

He uses the phrases (bereft of their capital letters) “devalued”, “images have commercial value”, “revalue or resell without the Copryright owners permission and or renumeration.” [sic] Obviously, he’s not talking about the intrinsic or aesthetic value of a creation, which is a personal judgment of each mind that beholds it. Neither is he talking about the extrinsic value of a creation, such as its usefulness to the purpose for which it was made. It’s clear that his consideration here is its monetary value, which at first analysis is an arbitrary sale price a creator might put on an item, but finally is an expectation of future income, which resides solely in the mind of the content creator. As best as I can tell (and I sincerely hope he will tell me if I am incorrect), he is saying two things: [1] The mere fact that someone’s created content appears in a captured screen image will negatively influence — “devalue” — the sale of said content… presuming said content is for sale in the first place; [2] The primary purpose of image capture — snapshots and machinima — is for the photographer or videographer to sell the results, and that therefore the original creator of the items in the image should be compensated for what is, essentially, an accident of placement in the image.

In the first case, I offer a counter-example: my blog entry about soror Nishi’s sculpture exhibit, and the further images I captured on the day of its opening and published in my online collections (with emphasis that they were not merely the background of those images, but the subject). Many of Ms. Nishi’s items are for sale, and thus have a monetary value in addition to their striking aesthetic value. The images I captured cannot be used to duplicate the textures she applied to her work in order for anyone else to counterfeit them, so there is no question of “lost sales” due to cheap knock-offs. How, I ask you in my common-sense way, have they been devalued? On the contrary, I may well have increased Ms. Nishi’s subsequent sales by helping to publicize, in whatever small way, both their beauty and their availability. (I happen to have also been thanked privately by her for my presentation, and I gave her copies for her own use, one or two of which she then published in her own blog.)

In the second case, my common-sense counterexample is posed by these questions: Do you have to pay to read blogs? Do you have to pay to look at images collected at websites like Picasa, Flickr or Koinup? Do you have to pay to watch machinima posted on YouTube? Quite simply: there is no commercial market of the kind Mr. Inada fears he is being cut out of. I will grant exceptions, of course: Life 2.0, which I must assume is intended for commercial release once it finishes the festival circuit.

However, consider this: Up until now, I could not understand why the new “permission denied” clauses of the policy were written one way for snapshots and the opposite way for machinima. Without re-quoting the policy, the difference is: to deny permission for snapshots (or to force the photographer to ask first), you must say so in the Land Covenant; to deny permission for machinima, you need not say anything at all, and the videographer must ask first. Looked at another way: regarding images for which there is no potential commercial market, permission is the default condition; regarding images for which there someday might be a potential commercial market, permission must be sought.

Makes sense to me.

One more thing: Mr. Inada is concerned that permission can only be granted or denied by the owner of the land the content sits on (or floats above, or whatever), and not by the original creator… and once again, his concern seems to be about losing a potential revenue source. Gods forbid, one of his buildings (which are pretty damn cool, after all) should appear in the background of a machinima scene, or one of my photos, without proper compensation!

Mr. Inada, and any who agree with him, would place restrictions on image capture in Second Life (and other virtual worlds?) far in excess of those which exist in the real world. To create a capacity they do not have now to squeeze the last possible perceived dime from their Intellectual Property copyright, they would gladly stifle two other entire — and equally valid — branches of virtual art under a ridiculous tangle of red tape in the form of cascading permissions. They may call it “protection”; in my dictionary, it shows up as greed.

Tell you what, Cube: If I discover you’re the creator of anything that finds its way into a snapshot I take after 30 April 2010 (when the policy we all already agreed to goes into effect), I’ll send you L$ 25. That’s about a dime in US currency, and is one more dime than I’ll ever see from my work.


Oh, and the extra notice (and possible sales) you get as a result of my linking to your profile and website? That’s on the house.